利用Maps
Map(接口) 维持“键-值”对应干系(对),以便通过一个键查找相应的值
HashMap* 基于一个散列表实现(用它取代Hashtable)。针对“键-值”对的插入和检索,这种形式具有最不变的机能。可通过构建器对这一机能举办调解,以便配置散列表的“本领”和“装载因子”
ArrayMap 由一个ArrayList后推获得的Map。对重复的顺序提供了准确的节制。面向很是小的Map设计,出格是那些需要常常建设和删除的。对付很是小的Map,建设和重复所支付的价钱要比HashMap低得多。但在Map变大今后,机能也会相应地大幅度低落
TreeMap 在一个“红-黑”树的基本上实现。查察键可能“键-值”对时,它们会按牢靠的顺序分列(取决于Comparable或Comparator,稍后即会讲到)。TreeMap最大的长处就是我们获得的是已排好序的功效。TreeMap是含有subMap()要领的独一一种Map,操作它可以返回树的一部门。
Map (interface) |
Maintains key-value associations (pairs), so you can look up a value using a key. |
HashMap* |
Implementation based on a hash table. (Use this instead of Hashtable.) Provides constant-time performance for inserting and locating pairs. Performance can be adjusted via constructors that allow you to set the capacity and load factor of the hash table. |
TreeMap |
Implementation based on a red-black tree. When you view the keys or the pairs, they will be in sorted order (determined by Comparable or Comparator, discussed later). The point of a TreeMap is that you get the results in sorted order. TreeMap is the only Map with the subMap() method, which allows you to return a portion of the tree. |
下例包括了两套测试数据以及一个fill()要领,操作该要领可以用任何两维数组(由Object组成)填充任何Map。这些东西也会在其他Map例子顶用到。
//: Map1.java // Things you can do with Maps package c08.newcollections; import java.util.*; public class Map1 { public final static String[][] testData1 = { { "Happy", "Cheerful disposition" }, { "Sleepy", "Prefers dark, quiet places" }, { "Grumpy", "Needs to work on attitude" }, { "Doc", "Fantasizes about advanced degree"}, { "Dopey", "'A' for effort" }, { "Sneezy", "Struggles with allergies" }, { "Bashful", "Needs self-esteem workshop"}, }; public final static String[][] testData2 = { { "Belligerent", "Disruptive influence" }, { "Lazy", "Motivational problems" }, { "Comatose", "Excellent behavior" } }; public static Map fill(Map m, Object[][] o) { for(int i = 0; i < o.length; i++) m.put(o[i][0], o[i][1]); return m; } // Producing a Set of the keys: public static void printKeys(Map m) { System.out.print("Size = " + m.size() +", "); System.out.print("Keys: "); Collection1.print(m.keySet()); } // Producing a Collection of the values: public static void printValues(Map m) { System.out.print("Values: "); Collection1.print(m.values()); } // Iterating through Map.Entry objects (pairs): public static void print(Map m) { Collection entries = m.entries(); Iterator it = entries.iterator(); while(it.hasNext()) { Map.Entry e = (Map.Entry)it.next(); System.out.println("Key = " + e.getKey() + ", Value = " + e.getValue()); } } public static void test(Map m) { fill(m, testData1); // Map has 'Set' behavior for keys: fill(m, testData1); printKeys(m); printValues(m); print(m); String key = testData1[4][0]; String value = testData1[4][1]; System.out.println("m.containsKey(\"" + key + "\"): " + m.containsKey(key)); System.out.println("m.get(\"" + key + "\"): " + m.get(key)); System.out.println("m.containsValue(\"" + value + "\"): " + m.containsValue(value)); Map m2 = fill(new TreeMap(), testData2); m.putAll(m2); printKeys(m); m.remove(testData2[0][0]); printKeys(m); m.clear(); System.out.println("m.isEmpty(): " + m.isEmpty()); fill(m, testData1); // Operations on the Set change the Map: m.keySet().removeAll(m.keySet()); System.out.println("m.isEmpty(): " + m.isEmpty()); } public static void main(String args[]) { System.out.println("Testing HashMap"); test(new HashMap()); System.out.println("Testing TreeMap"); test(new TreeMap()); } } ///:~
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printKeys(),printValues()以及print()要领并不可是有用的东西,它们也清楚地展现了一个Map的Collection“情形”的发生进程。keySet()要了解发生一个Set,它由Map中的键后推得来。在这儿,它只被看成一个Collection看待。values()也获得了雷同的看待,它的浸染是发生一个List,个中包括了Map中的所有值(留意键必需是唯一无二的,而值可以有反复)。由于这些Collection是由Map后推获得的,所以一个Collection中的任何改变城市在相应的Map中反应出来。
print()要领的浸染是收集由entries发生的Iterator(重复器),并用它同时打印出每个“键-值”对的键和值。措施剩余的部门提供了每种Map操纵的简朴示例,并对每种范例的Map举办了测试。
当建设本身的类,将其作为Map中的一个键利用时,必需留意到和以前的Set沟通的问题。