网络编程:谈谈TCP和UDP的一些简朴应用
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2019-06-14

网络编程:谈谈TCP和UDP的一些简朴应用

网络编程:谈谈TCP和UDP的一些简朴应用

网络编程中最重要的就是SOCKET,它其实也就是监听端口的道理。和我们用手机发短信的道理应该是大抵无二(我是这样领略的),而JAVA最精彩的一点也就是“无疾苦连网”。

网络最根基的精力就是让两台呆板毗连起来,“被呼唤的一方”也就是处事器,而“找人的一方”则叫做客户机,所以说在毗连中处事器、客户机也就是一个相对的观念了。而我们对呆板的标识主要是通过IP地点和端口来区分的。

“传输节制协议”TCP和“用户数据报协议”是两种差异的协议,JAVA对这两种协议的支持根基是一致的,而它们自己最大的区别也就是发送的靠得住性和速率,前者对比后者是靠得住协议,后者虽然是速度快得多了,下面我们别离用两个SOCKET下演示:

eg1:
//Clients.java
import java.io.*;
import java.net.*;
public class Clients
{
public static void main(String[] args) throws Exception
{
InetAddress addr = InetAddress.getByName(null);
Socket socket = new Socket(addr,2000);
PrintWriter out =
new PrintWriter(
new BufferedWriter(
new OutputStreamWriter(
socket.getOutputStream())),true);
byte[] b = new byte[2048];
String msg = new String(b,0,System.in.read(b));
out.println(msg);
socket.close();
}
}
//Servers.java
import java.io.*;
import java.net.*;
   public class Servers
{
public static void main(String[] args) throws Exception
{
ServerSocket s = new ServerSocket(2000);
try{
while(true){
Socket socket = s.accept();
try{
BufferedReader in =
new BufferedReader(
new InputStreamReader(
socket.getInputStream()));
StringBuffer sb = new StringBuffer();
int c;
while( (c = in.read()) != -1 ){
char ch = (char)c;
sb.append(ch);
}
System.out.println(sb.toString());
   }catch(IOException e){
socket.close();
}finally{
socket.close();
}
}//while
}finally{
s.close();
}//try
}//main
}
此程式主要用Servers来举办无限监听,而Clients是客户机发送程式,他们的端口全回收2000。
eg2:
   //UDPsend.java
import java.io.*;
import java.net.*;
   /**
* This class sends the specified text or file as a datagram to the
* specified port of the specified host.
**/
public class UDPSend {
public static final String usage =
"Usage: java UDPSend ...\n" +
" or: java UDPSend -f ";
   public static void main(String args[]) {
try {
// Check the number of arguments
if (args.length < 3)
throw new IllegalArgumentException("Wrong number of args");
   // Parse the arguments
String host = args[0];
int port = Integer.parseInt(args[1]);
   // Figure out the message to send.
// If the third argument is -f, then send the contents of the file
// specified as the fourth argument. Otherwise, concatenate the
// third and all remaining arguments and send that.
byte[] message;
if (args[2].equals("-f")) {
File f = new File(args[3]);
int len = (int)f.length(); // figure out how big the file is
message = new byte[len]; // create a buffer big enough
FileInputStream in = new FileInputStream(f);
int bytes_read = 0, n;
do { // loop until we've read it all
n = in.read(message, bytes_read, len-bytes_read);
bytes_read += n;
} while((bytes_read < len)&& (n != -1));
}
else { // Otherwise, just combine all the remaining arguments.
String msg = args[2];
for (int i = 3; i < args.length; i++) msg += " " + args[i];
message = msg.getBytes();
}
   // Get the internet address of the specified host
InetAddress address = InetAddress.getByName(host);
   // Initialize a datagram packet with data and address
DatagramPacket packet = new DatagramPacket(message, message.length,
address, port);
   // Create a datagram socket, send the packet through it, close it.
DatagramSocket dsocket = new DatagramSocket();
dsocket.send(packet);
dsocket.close();
}
catch (Exception e) {
System.err.println(e);
System.err.println(usage);
}
}
}
//UDPreceive.java
import java.io.*;
import java.net.*;
   /**
* This program waits to receive datagrams sent the specified port.
* When it receives one, it displays the sending host and prints the
* contents of the datagram as a string. Then it loops and waits again.
**/
public class UDPReceive {
public static final String usage = "Usage: java UDPReceive ";
public static void main(String args[]) {
try {
if (args.length != 1)
throw new IllegalArgumentException("Wrong number of args");
   // Get the port from the command line
int port = Integer.parseInt(args[0]);
   // Create a socket to listen on the port.
DatagramSocket dsocket = new DatagramSocket(port);
   // Create a buffer to read datagrams into. If anyone sends us a
// packet containing more than will fit into this buffer, the
// excess will simply be discarded!
byte[] buffer = new byte[2048];
   // Create a packet to receive data into the buffer
DatagramPacket packet = new DatagramPacket(buffer, buffer.length);
   // Now loop forever, waiting to receive packets and printing them.
for(;;) {
// Wait to receive a datagram
dsocket.receive(packet);
   // Convert the contents to a string, and display them
String msg = new String(buffer, 0, packet.getLength());
System.out.println(packet.getAddress().getHostName() +
": " + msg);
   // Reset the length of the packet before reusing it.
// Prior to Java 1.1, we'd just create a new packet each time.
packet.setLength(buffer.length);
}
}
catch (Exception e) {
System.err.println(e);
System.err.println(usage);
}
}
}

#p#分页标题#e#

在UDP中主要的类是DatagramSocket()和DatagramPacket(),而在UDPreceive中,被接管的字节是受限制,这些感受不是太好,既然buf是一个字节数组,我们实在是很奇怪为什么构建器本身不能观测出数组的长度呢?独一能揣摩的原因就是C气势气魄的编程使然,哪里的数组不能本身汇报我们它有多大。

而我们实际利用的进程中,虽然不只仅限于这些,个中要思量有多台客户机来毗连处事器,所以要思量到线程Thread的利用,假如再加上SWING,就可以做一个雷同于QQ的SOCKET成果了,这仅仅限于我在进修SOCKET时的一些贯通。供各人参考。

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